Game reference
What is inside the games: what the scripts do, how the files are laid out, and what was found in the prototype builds. These pages are about Naughty Bear and Panic in Paradise, not about the tool. For how to read and edit a script with Seam Ripper see the Seam Ripper reference, and for finished mods built on these findings see the Examples.
| Page | What’s in it |
|---|---|
| Naughty Bear | The first game’s scripts, one page per system |
| Panic in Paradise | The second game’s scripts, plus the June 26th beta |
| File formats and PiP internals | Containers, textures, meshes, PiP’s LUH format and its script rules (both games) |
| How to read these pages | What “exact” and “interpretation” mean on the script pages |